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Homefront: The Revolution Review

Written by: Adam "ManKorn" Korenman, CC2K Video Games Editor


The tools to survive

Like pretty much every game out there these days, Homefront allows some modification of your primary weapons. The way it is handled, however, is different and wholly fun. You get conversion kits for your weapon systems, allowing you to modify them on the fly to fit the given situation. You can only bring two weapons into any fight–your primary and a sidearm–so having the ability to swap your combat rifle for a grenade launcher at the drop of a hat is pretty ingenious. You buy attachments that can then fit a variety of weapons, simplifying the modding process. These tools feel and sound powerful, and the effect on the enemy is apparent. Blood splatters and bodies fly as you let loose with your powerful arsenal. 

But you aren’t wielding a BFG like some roided-out DOOM guy. You have to hit fast and get out quick, and the weapons allow you to do just that. Combined with several hiding places in the large open arenas, this allows for tactical combat unlike most games today. Standing up and fighting is a death sentence, so rethink everything you’ve learned from FPS games up until now, including from the original Homefront.

Alongside your assortment of death-dealing instruments comes the usual throwables: Pipe bombs, molotovs, and distraction devices round out your arsenal. You also have a handy cell phone, capable of hacking anything with a simple and fast mini-game that thankfully never overstays its welcome.